Computational Scientist — CFD, CAA & GPU Computing

I work at the intersection of CFD, aeroacoustics, and GPU computing, with a focus on building and accelerating high-performance scientific solvers on NVIDIA and AMD platforms. After serving as Senior Research Engineer at Cenaero ASBL, I am transitioning toward new opportunities—either contributing to a technology startup or pursuing an associate professorship in my home country—while continuing to develop methods that make advanced CFD practical at scale.

Before joining Cenaero, I held postdoctoral positions in France and Taiwan (Institut Pprime / ENSMA, Sorbonne University, and NHRI), focusing on immersed boundary methods, time-reversal aeroacoustics, data assimilation, and multi-GPU WENO schemes for nonlinear acoustics. I earned my Ph.D. in Applied Mechanics from National Taiwan University, with a thesis on rarefied gas flows modeled by the semiclassical Boltzmann–BGK equation.

Research focus

  • GPU-accelerated CFD and particle / Lattice–Boltzmann solvers
  • High-order numerical methods (FVM, FDM, DG, WENO) for fluid and acoustic problems
  • Aeroacoustics: immersed boundaries, time reversal, and source identification
  • Performance engineering on HPC platforms (MPI, OpenMP, CUDA, HIP)

Outside the lab

I like to experiment with AI agents for research and prototyping workflows, and I build small hardware/software demos on NVIDIA Jetson Orin Nano boards and Raspberry Pi pico-clusters—useful playgrounds for edge inference, distributed tinkering, and turning ideas into working prototypes.

On this site

  • Publications — journal articles and conference papers
  • Talks — selected presentations
  • Teaching — courses and labs
  • CV — academic and industry résumés (PDF downloads included)

You can also find me on GitHub, Google Scholar, and ORCID.